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Tutorial: bringing out prominences in H-alpha

A worked example on a real H-alpha capture: 15_32_09.avi (720 by 540, mono, 1000 frames, the disc 223 pixels in radius). It shows how to make the prominences above the limb readable without burning out the disc, and how to adjust the result the way a prominence processor such as IMPPG lets you. The method and measurements are in Prominences and the disc together.

1. Stack, sharpen and colour as usual

helia stack 15_32_09.avi -o ha-plain.tif --preset ha --sharpen wavelet --colour auto

The H-alpha stack coloured, without the prominence layer

The disc is fine, but the prominences on the left limb and at the bottom are a faint smudge inside a halo of scattered light.

2. Turn on the prominence layer

In the app this is the Adjust step, and the Prominence layer is the first section. Switch it on and the preview shows the composite. On the command line:

helia stack 15_32_09.avi -o ha-prom.tif --preset ha --sharpen wavelet \
    --prominence --colour auto

The same stack with the prominence layer: the glow is gone and the prominences stand out

With the defaults the brightest 1% of the ring just outside the limb goes from 0.33 to 0.69 of the disc's brightness, the glow in that ring from 0.087 to 0, and the disc inside 0.9 of the radius is bit-identical.

3. Adjust it

Work through the sliders in this order (all have the live preview; defaults in brackets):

  1. Level (0.75): how bright the brightest prominence should be next to the disc. Raise it for a bolder picture.
  2. Strength (1) and Stretch (6): how hard the faint parts are lifted. Strength scales the signal before the stretch; Stretch bends the curve (0 is linear). Faint wisps appear as Stretch rises, until the noise does.
  3. Gate (3 sigma): how much noise is cut away. Raise it if the sky speckles, lower it to let the faintest structure through.
  4. Join offset (0) and Feather (0.012 of the radius): where the disc meets the layer and how soft the join is. If a thin dark or bright ring shows at the limb, widen the feather or move the join out by a few thousandths of a radius.
  5. Layer gamma (1) and Disc gamma (1): a separate tone for the layer and for the disc, like the separate adjustment of disc and prominences in IMPPG. Raise the layer gamma to darken faint haze; raise the disc gamma to bring out filaments on a bright disc. With both at 1 nothing but the layer changes.
  6. Reach (1.4 radii): how far out the layer goes before it fades to black. Lower it when the frame is cut off close to the limb.

Levels and the tone curve below the layer apply to the whole picture afterwards.

4. Export a colour table

To colour the same stack in another program: Colour step, Colour table, or helia lut ha -o ha.cube.

What to expect and what can go wrong

What you seeWhyWhat to do
Dark arcs next to the limbThe glow is much stronger on one sideRaise Gate a little; widen Feather
Speckle all round the discStretch too high for the noiseLower Stretch or Strength, raise Gate
No prominences appearThe capture has none, or they are below the noiseCheck the sharpened stack; stack more frames
The layer looks flat near a frame edgeThe ring is cut by the frameLower Reach
The picture is unchangedThe limb fit failed (no clear disc)Frame the whole disc

On the second capture of that day (15_37_19.avi) the same settings take the brightest 1% of the ring from 0.25 to 0.71 of the disc.